Sims 3 No School Mod

Your student is Home Schooled or is enrolled in a Careers Mod Specialty School. Home Schooled students cannot participate in after-school activities. Technically their 'school' is City Hall, which lacks the required facilities. The Specialty Schools do not have after-school activities available either. 30 Best Mods For The Sims 2 (All Free To Download). More knowledgeable sims no longer panic and instead try to extinguish fires fast. The mod is well thought out too. As sims over 18 can now even find their own place, follow adult career tracks, and are no longer required to attend school. Imagine playing an adult-style life with a kid. I had built this High School to play Sims 3 KinkyWorld mod very long time ago (I wanted to build school similar to Sainan High from To LOVE-Ru Anime) However Sims 3 build engine turned out to be very limited, for example, you cant place walls like this: Spoiler So I recently found it in my Si. You can get the mod here: Nraas Career Mod When you click on the Town Hall (active as a child or teen) there are the normal options but with this mod there is also the option to 'Enroll in Home Schooling'. Like with any option at the Town Hall, your sim will go there to register. And then it's done! This mod fixes it so Sims will gain Fun at the rate EA intended. Child Sims can’t attend games, even though they’re selectable from the “Attend Soccer/E-Sports Game with” interaction and can even initiate it. If you try to make them attend a game, the interaction won’t appear in the queue. This mod allows Child Sims to attend games.

Sims 2 School

All objects on this page are standalone and do not contain overrides

This is a set of objects that will help you run a functioning school for children and teens on a residential zoned lot. You will need at least one resident Sim just to keep the lot accessible. The objects on the main Institutions page will also help with the school.

Rickzoe kindly wrote a guide for setting up your school: simlogical tut for School System rz.doc or simlogical tut for School System rz.htm

And one with an idea for making an orphanage simlogical tut for Orphanage.doc or simlogical tut for Orphanage.htm

SCHOOL BELL

Use only one of these on each lot.

Makes pupils who have a token assigned appear and become selectable when you choose to start school, and become unselectable when you end school for the day. To make a boarding school, simply don't end school for several days. But better still, move the pupils in properly which frees up space at home for your family Sims to have more babies.

You can assign a School Principal with this token. The Principal may enter any classroom. Any teacher already assigned to a class will also be teleported in when school starts.

The rules section of the menu works together with various institutional objects and patches - for example with the specially hacked beds to send the pupils to bed at a reasonable time, or with the No Fighting patch to optionally allow or disallow fighting. If you accidentally set a rule and you do not have the relevant object or patch to make use of it, no harm will be done, it will just have no effect.

PUPIL TOKEN

Use as many of these as you need for the pupils.

Menu offers children and teens from the neighbourhood. Pupil appears by token during enrolment process in order to set his or her picture on the token. Normally when starting a school day they would appear assembled near the bell. After enrolling pupil, the option to Expel becomes available.

You can assign each pupil to a Class 1-4 (NB this means the school year or form, not lesson or classroom). They start off in Class 0 and unless you assign them a proper class they can only participate in lessons for 'All pupils'

CLASSROOM CONTROLLER

Use only one of these per classroom. You can have as many classrooms as you like.

Pre-set a class - NB this means the school year or form, not lesson or classroom - (1-4) and a Subject (so far only gradework and general classroom period where they just have to be in the classroom doing anything - more subjects coming later). Select a teacher from any adult or elder Sim on the lot at the time. You can then either start that class manually, and the pupils and teacher are called to the classroom, or you can use the Timetable feature to set that lesson for one of 10 periods during the week. Change the Pre-set and you can timetable in the same lesson for a different group of children, or a different subject etc, for all the various time slots.

Teachers can only go into classrooms they are a teacher of. Children cannot leave the classroom during lessons, unless the player sends them to do something. Morning period is 9am-12noon, afternoon 2pm-5pm. If the lessons were any shorter the Sims would have only just made it to the classroom before it ended. You know how Sims are; 45mins to blow their nose!

The Home Room feature means you can choose a class who have access to the classroom at all times a teaching session is not taking place for another class.

CLASSROOM DOOR

Place with the green arrow pointing into the classroom. This keeps in pupils who are meant to be in a lesson, and keeps out those who are not. A pupil may go through the door if the player instructs them to go and do something (such as going to the toilet). Works in conjunction with the classroom controller.

CROWD CONTROLLER

Use as many of these as you like anywhere

Has an option to call all pupils into a room, and one to wake up all sleeping Sims.

CLASSROOM TABLE AND WORKBOOK

This is NOT the same as the homework table. This is a completely separate object to work with the classroom controller.

When you start a gradework lesson for a class, a book is generated on top of each table, for as many pupils as there are in the class. They will be automatically called to study and woken up if necessary.

The teacher has some power over how well the children study. For example, you must have the teacher selected before you can tell a straying child to come back to his workbook. If teacher leaves the room, most of the kids will jump up and play. They tend to take a while to settle down to work in any case and during that time the teacher will have to keep calling them back to their desks. Some teachers will do this more autonomously than others. Don't have your teachers too high in fun, or the kids will sense they can mess about

ijSchoolClassPlace.zip - alternative to the table

An alternative for the table which can be placed on any other dining table or dining table clone of your choice. It is an invisible placemat with a visible pencil so you can see where it is. This has the SAME GUID as the table so you must choose EITHER the table OR the placemat to have in your downloads folder, and delete the other file. Recolourable.

To stop the school bus coming for your children, thinking this is a normal home lot, you need this institution sign.
UNIFORM SETTER

A painting (or you can clone it and give it a new mesh) which allows you to set a uniform for the children in your school. Each painting is associated with one school uniform template. Click here for instructions for making a new Setter and Template pair.

ijUniformSet_Private.zip

Contains Setter and Template set up to use the Private School uniform.

ijUniformSet_Grey.zip

Contains Setter and Template set up to use my own recolours of the Private School uniform, which are included in zip.

How to use:

The setter has a menu. You can 'Start Auto' or 'Stop Auto'. Auto mode means it looks for a school controller, and if the school is in session, the uniform setting changes all children and teens on the lot into school uniform provided they are 1) selectable (so it doesn't accidentally catch the papergirl), 2) wearing 'normal' clothes not outdoor or swimming etc. Every 5 sim minutes it checks round the lot again for sims that need changing. If you have a boarding school and wish to keep the school in session over weekends while allowing the children to wear their own clothes, simply turn off auto mode at weekends.

'Force into Uniform'. This changes all children and teens into uniform as long as they are selectable. It takes no notice whether the school is in session or not, or what the child is already wearing. Children may be in the swimming pool and this will still put uniform on them.

'Force out of Uniform'. This changes all children and teens who are wearing uniform into their casual clothes. Does not test for selectable, so that it can still work after school has ended. NB If any teens are dressed ready to go to work, this will change them too.

You may have any number of Setters on the lot at one time (although you would not want more than one on auto at any one time!). This means you can create a Summer and a Winter uniform for your school.

This item will be found in your catalogue under Misc/Misc

COLLECTION

Here is a collection I set up to contain the school objects. I recommend you keep it with all the other things in your school folder in Downloads; it does not need to be placed in Collections in order for the game to find it. The latest stuff has not been added, but you can easily add them yourself.

Please use the forum to ask questions or report problems

Are you looking for some of the best sims 3 mods of all time ? well today we are creating a list of top 25 sims 3 mods of all time.

Many people still love sims 3 more then sims 4 new update because sims 3 offers something unique that no other sims version can provide to players and not to mention all the amazing mods out there.

To make the play experience feel much much better of this older version of sims you can use these sims 3 mods.

Sims

Top 25 Rare Sims 3 Mods of All Time

The Sims 3 No School Mod

Lets begin the count down for the best sims 3 mods that you can add to your game to spice it up.

25. Ultra-Plain Eyes

These are default replacement eyes and tricolor contacts(face mask) that have a plain texture like EA eyes. They don’t have dramatic contrast. Instead, neat in-game and Maxis/EA-Match. It suits every sim, I think.

Same size as EA. Smaller pupils. Defined outline. Similar color tone and fine texture.

Description of this sims 3 mods:
General
– Requires No EP.
– Tested in the game version 4.2.32x
– The default eyes are the same as this I up-loaded already.

About Contacts
– Three recolor-able channels.
– for both genders, all ages.
– Makeup > Face mask (custom thumbnail)

Check Out This Mod

24. Ultra-Plain Faces

These are default and non-default face skins. For both gender, all ages (toddler to elder). These faces are MAXIS/EA-Match type, like my “Ultra-Plain Eyes”.

And I uploaded a package of “Face Overlay Fix” together.
This fix removes female’s unnatural lipstick and cleans eye white. This function is the same as missy harries’ and -Shady-‘s. My version is using EA’s white of eye. All previews use Face Overlay FIX.

Comparison:
Same color tone range as EA. More realistic details around eyes. Moderately sharp nose. Pretty nostrils. “Pudding”-free shading.

Description of this sims 3 mods:
General
– For both genders, all ages (Toddler to Elder)
– Requires No EP.
– Tested in the game version 4.2.32x

Non-Default
– Requires UI Mod by Rez Delnava
– EA default 6 colors (separate 2 packages, as “Natural Tone” and “Fantasy Tone”.)

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23. Zerbu’s Ultimate Career Mod

The end of career rabbitholes is here! With Ultimate Careers, instead of going into a rabbithole to work, Sims will spend the work day at a community lot, doing work-related interactions – or slacking off. The mod scans the Sim’s interaction queue, and increases performance depending on which interactions are being used.

You can assign a career to a lot by clicking on that lot, selecting “Zerbu” then “Ultimate Careers” then “Add Career or School“, select the career or school you want, and select an existing rabbithole that contains that career or school.

All Sims in the selected career/school who would normally be sent to that rabbithole to work will now be sent to the lot you assign it to. From there, performance will increase or decrease depending on which objects your Sims are using.

Inactive Sims will be automatically pushed to use certain objects. The speed that performance increases also depends largely on metrics defined in the “Performance” area, such as mood and skills. All metrics are automatically supported, including career-specific ones.

The sims 3 mods supports custom careers, and there is an option to choose which of the existing careers to base it on (which determines which objects increases performance, and which objects inactive Sims will be pushed to use).

A text file containing a list of supported objects for each career is included in the downloaded file.

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22. More Traits For All Ages

Upon adding this mod, any Townies or NPC’s will be automatically assigned the maximum number of traits allowable for their age

any New Sim that are generated by the game will be automatically assigned the maximum number of traits allowable for their

If your sim gets an additional trait via social networking, you should decline it. If you’re using this mod you already have the traits you want, by game default it will assume your sim has 5 traits and you’re adding a 6th one. So if you accept the social trait you will lose any above 6 and will need to re add them.

If you’re using a mod to unhide traits, all traits will count toward the max total.

Sometimes active sims have issues aging up and need to be reset. You may need to remove additional traits, age them up, then add the traits back in.

This mod does not affect pets, I’ve looked for the equivalent tuning for pets, but have yet to find it.

Simply removing this sims 3 mods will not return the trait limit to default, they will still retain the number of traits you gave them unless you remove them. See Below

Sims 4 No School

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21. No Intro Mod

This is an awesome Sims 3 mods!! Just some minor issue which makes ingame text kinna blurry. Maybe it’s conflict with other Sims 3 mods.

No, extracting there will likely overwrite an existing Resource.cfg which is needed by the game, potentionally breaking your game install if you didn’t back the file up first.

Check Out This Mod

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